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CoonDawg
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« on: November 19, 2006, 10:55:29 pm »

Who's all going to help with the game visuals?

I know a fair amount of modeling, but I'm in no way a professional. I would LOVE to help if you need me.

2playedit: fixed title typo
« Last Edit: November 19, 2006, 11:42:28 pm by 2playgames » Logged
Solinx
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« Reply #1 on: November 20, 2006, 12:27:25 am »

Thank you for your interest and offer CoonDawg Smiley

This game is a new project. Before we get to the graphics, we need to make some documentation about the game. We need to have a storyline, techtree (for the faction), etc. before we can start actually creating the game.

Because of that, our focus hasn't been on graphics and I really can't tell you with certainty who is going to help us on this area.

Also, keep in mind that the OpenWar engine is at the very start of development and that we intend to make a 3D scrolling shooter first as a  learning proces. Perhaps you could help with that first.

In any case, it would be nice if you could show us some screenshots of models you've made. It's usefull to know what each team member is capable of. You can also choose to post a topic about yourself in the introduction forum, where you can also find our introductions.

Solinx
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"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
CoonDawg
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« Reply #2 on: November 22, 2006, 12:17:28 am »

http://i113.photobucket.com/albums/n201/CoonDawg14/RX8-3.jpg

http://i113.photobucket.com/albums/n201/CoonDawg14/AK-47-3.jpg

The RX8 has a long way to go and I haven't found a suitable texture for the AK, but just an example. Like I said I'm not employee material but I can do what is needed.

I met 2playgames on rtscommunity.com. I look forward to this project and hopefully I can help where ever I can.
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MVPersian
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« Reply #3 on: November 22, 2006, 04:25:50 am »

I can make some movies if you somehow can create a WB sort of tool.  I can make the movies for either a trailer or ingame clips or something to show b4 or after a map.
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CoonDawg
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« Reply #4 on: November 22, 2006, 04:36:42 am »

Oh, and I'm also pretty good with photoshop. I wouldn't go so far as to say great, but I definitely know my way around it. I've made alot of forum signatures in the past.
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Solinx
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« Reply #5 on: November 22, 2006, 06:44:14 pm »

These models look good CoonDawg, you know what you are doing Smiley

MVPersian, we really haven't decided how map making will be done. Well, with a map tool of course, but the functions are certainly not discussed at all yet. Perhaps there will be even a separate program for creating video's.

Actually making maps is a pretty long way from now. Thanks for the offer tho Smiley

Solinx
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Joe
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« Reply #6 on: November 28, 2006, 08:11:45 pm »

Well models come after concept art, so get looking for a concept artist. Making a game is not like modifications it requires a lot more work, and has to be aproached in a more logical way, this is so you get things done properly, making a map needs to be done to test out the in game features, so unless you want to make the map the hard way, you can either make a map editor / maker working around the gameor make a map editor and build the game upon that. If it was up to me i would chose the latter. The easy way is the logical way, even if it means more work to start with.
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Solinx
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« Reply #7 on: November 28, 2006, 11:17:51 pm »

Of course we need a map editor, but I was talking about official maps for the game, not test maps. We don't need those yet, not untill the game is good on it's way on being developed and that isn't tomorrow.

And yes, producing a game requires a lot more work than a simple mod. With BFME, most mods are based on existing work from EA, something that can't be relied on with this project.

Solinx
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Fargledum
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« Reply #8 on: January 04, 2007, 06:09:04 am »

May I recommend an opensource piece of software for Graphics? It's called Blender (www.blender3d.org) and is extremely powerful for model making etc. If we used it, than every community member could contribute models, not just those who have 3D studio Max etc.
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2playgames
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« Reply #9 on: January 04, 2007, 04:51:28 pm »

looks very good. ultimately we'll want to make plugins for the most-used 3d packages, so people can just use whatever software they prefer (or just use a format that's already widely used Tongue)
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Fargledum
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« Reply #10 on: January 04, 2007, 05:11:08 pm »

Certainly, and I believe blender has built-in support for most 3D software, as far as I can tell. I've been using it for a while now, though it's very hard to use without a LOT of practice. I recommend that anybody who is very interested in the visuals should start practicing it; if you looked at the gallery, you may have noticed some very nice, highly detailed renders. Of course, these were not made for a game. Speaking of games, the standalone section has a frogger game made with blender's game engine. It's not half bad, and was done by an amatuer.
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Aleph Wren
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« Reply #11 on: March 19, 2007, 04:13:30 pm »

Well, i use 3ds max 9 and I consider it a good program though..
Another interesting thing that should be implemented in the graphics engine is bump-mapping and shaders, also dynamic shadows and lightling, as these effects take IMO the most in the visuals..
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2playgames
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« Reply #12 on: March 19, 2007, 04:47:17 pm »

Yeah. What's more, if we don't support that kind of stuff, they will laugh at us Undecided
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CoonDawg
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« Reply #13 on: March 21, 2007, 05:23:09 am »

Well, i use 3ds max 9 and I consider it a good program though..
Another interesting thing that should be implemented in the graphics engine is bump-mapping and shaders, also dynamic shadows and lightling, as these effects take IMO the most in the visuals..

9 is already out?! Crap. Edit: Got it Smiley

Pretty sure most software is, in one way or another, compatible with each other. I'm sure there's a program out there at least to do so.
« Last Edit: April 12, 2007, 10:44:51 pm by CoonDawg » Logged

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