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Sûlherokhh
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Sûlherokhh
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« on: November 17, 2007, 02:54:05 pm »

Yey, it's me. I found the place, finally.
What i do? Modding Sage. Programming (a while back).
More info to come.

Suffice it to say for now, if you still need someone seriously interested in programming the basic modules, count me in. As mentionend, i believe it would take me a while to get back into it (mainly C++), but at least 2play should know that i am not likely to give up on anything of this sort short of an earthquake.

Hello everyone!  Grin
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2playgames
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« Reply #1 on: November 17, 2007, 05:15:05 pm »

Another familiar face Smiley Hello there

I don't really know how good you're at programming, but that's the skill we need right now, so that's good. We're using Java, by the way.
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Solinx
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« Reply #2 on: November 17, 2007, 06:03:08 pm »

Hello Sul Smiley

Solinx
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"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
Sûlherokhh
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« Reply #3 on: November 17, 2007, 07:12:37 pm »

My basic skills at programming have gone to sleep a bit, since it is long i did any actual work in the field. And as mentioned, it was mainly C++, some very basic assembler and the early versions of turbopascal in my teenie days. I started on Java a few years back, but with nothing to work on or for, i had no impetus going any further than the basic basics. Tongue

Anyway, this sounds like a good reason to put my old books back on the shelf for reference. I'll take a while to restart; going to read up on this forum's discussion from start to end. I am very impressed with you guys going for a project with this pretty daunting size. Most importantly, i just love the concept of OpenSource. I am one of those victims that hit the Sage-CodeWall once too often, i guess.  Grin

I have nothing to show for you to assess my skills, sadly. But i am a friend of ObjectOriented programming and of logic and abstracta in general. Handling the Sage Code for example has become a walk in the park. You wouldn't believe how many times i have looked at game.dat's hex-code, trying to discern a certain logic behind things, trying to imagine how i would have programmed a certain routine, or how they may have. Aargh! I need to talk about something else, hehe. XD

Anyway, i most certainly have some ideas, how the end-users CODE should look like. It's time i made an effort to 'make it so'.  Wink
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