2playgames
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« on: June 05, 2008, 09:51:26 pm » |
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With the kind of free-roaming RPG style this game is going for, I think it'd only be logical to add relationships. I propose two kinds of relationships with people:
- Complex relationships: These are with important character that will get to personally know you, such as a friend or boss. They will always remember you and their relationship with you. - Simple relationships: These are with minor characters like salesmen and random people on the street. They won't remember you, so if you leave the screen/level/whatever you can basically reset the relationship.
The central aspect of complex relationships is simply a number. -100 is a relationship of hate, 100 is deep love, etc. This number is persistent and can be changed through deep conversations, impressive actions, battling people, etc. Added to that is a temporary offset, which temporarily affects the persistent relationship. This offset is affected by giving people gifts, making them angry, etc. As the name suggests, it wears off after time.
Now, relationships will of course impact gameplay. Numerous scenarios can be imagined, like not getting jobs from someone if they don't trust you, someone who hates you coming to attack you with a gang, a friend joining you in a battle, etc.
Ideas on this?
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