The Game - GameplayHaving a story is an important part of a game, but without a good gameplay system, the game would never get popular. Right from the start, there have been a good number of topics that have been opened up around gameplay items.
Early gameplay discussionThe discussion around gameplay started with choosing a setting, the speed of the game, and the scale of the game.
The setting was decided to be medieval, with a touch of magic. Since the factions have been thought up with that setting in mind, this is very unlikely to change.
The speed and scope are still up for discussion, as it's not to late to change anything about that yet. Currently, the speed is set between slow paced empire building and fast arcade.
The scope, more or less meaning the size of the armies, is still being discussed, although the
faction descriptions by Darvin suggest that there will be factions that depend on large scale and factions that depend on small scale.
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Setting, speed and scale-
faction descriptions by DarvinBuilding and resourcesThe base and it's economy, the two building blocks, which create and sustain the armies you are going to lead into battle.
It was easily agreed that the game, being the showcase of the engine, should show as much of the variety of the engine as it could offer. It was Darvin, who proposed the following three styles for bases:
The first is a base that is completely connected, not a single building not attached to another. This system will result in dense and strong cities. The idea is that walls are part of the system, and can have buildings attached to them as well.
The second is a build anywhere system, such as with BFME 2 and the C&C series. You are free to place buildings wherever you want.
The third and last system is based on BFME 1, a plot based system. You are free to place a town center wherever you want. That town center will have build plots around them, on which you can build the rest of the base. The town center is upgradeable, to increase the number of plots.
The resources, there will be three main resources. Raw materials, used for various means, food, for unit upkeep, building materials, for... building

Next to these three, each faction will have it's own unique resource, with unique properties and uses.
For more detailed information about bases and resources, read:
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Build system & ResourcesHeroes and ranksA week ago, discussion about hero units started, or rather Darvin posted his ideas about them.
Still being worked on!Game status is to be finished the tonight Correction, due to an endless, though succesful, meeting this will have to be finished another day.